SOUND EFFECTS

look for 

kill_player (13);

which does this funtion
void kill_player (unsigned char sound) {
	p_life --;
#ifdef MODE_128K
	//_AY_ST_ALL ();
	_AY_PL_SND (sound);
#else



mainloop

#ifdef DIE_AND_RESPAWN


//SOUND THAT PLAYS ON player DEATH
//wyz_play_sample (0);
//_AY_PL_SND (18);
wyz_play_sound (9);




kill_enemy.h

// Play sound								
#ifdef MODE_128K
		en_an_state [gpit] = GENERAL_DYING;
		en_an_count [gpit] = 8;
		//_AY_PL_SND (14);
		//sound that play on enemy death
		_AY_PL_SND (8);
#else


// Play sound
#ifdef MODE_128K
		//_AY_PL_SND (14);
		_AY_PL_SND (8);
		//sound that play on enemy death
#else
		peta_el_beeper (5);
#endif